Institute for Software Research International
School of Computer Science, Carnegie Mellon University


Detailed Analysis of Team Movement and Communication
Affecting Team Performance in the America s Army Game

Il-Chul Moon, Kathleen M. Carley, Mike Schneider, Oleg Shigiltchoff

July 2005

Center for Computational Analysis of Social and Organizational Systems
CASOS Technical Report


Keywords: Organization theory, computational organization theory, dynamic social network, computer simulation, computer game, America's Army

We conducted the second data analysis with a new game log record dataset and focused on what the optimal team structure is in terms of communication and movement. We utilized regression analyses and correspondence analyses to make the optimal network, and we identified several important features of optimal networks from those analyses. Furthermore we coded "Network Fitter" and used it to make a computer program figure out the most effective team organization. From the fitting result, we could obtain five optimal movement networks and five optimal communication networks. Among them, we found out that a dense movement network with two sub graphs and a long-chain shaped communication network would make casualty lower without damaging the deadliness of a team. After identifying the optimal movement networks and communication networks, we applied the findings from the analyses to the real world and made three recommendations on training squad level unit, constructing effective TTP, and configuring an optimal squad unit.

62 pages

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