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CMU-ISRI-05-139
Institute for Software Research International
School of Computer Science, Carnegie Mellon University
CMU-ISRI-05-139
Detailed Comparison of America's Army Game
and Unit of Action Experiments
Mike Schneider, Kathleen M. Carley, Il-Chul Moon
August 2005
Center for Computational Analysis of Social and Organizational Systems
CASOS Technical Report
CMU-ISRI-05-139.pdf
Keywords: Organizational Theory, Computer Game, Simulation,
Military Experiments, Unit of Action, America s Army, Command and
Control
America's Army game and Unit of Action experiments are simulations of
military units. America's Army is a simulation of a squad level military
organization, and the Unit of Action experiments simulate the
brigade/battalion level command and control structure. Studies of both
these domains reveal that configuring and organizing a unit is
important in enhancing its performance. Thus, we may argue that there
is a fundamental similarity between the game and the experiment. In
this paper, we compare the two simulation analyses in terms of their
initial features, results, and recommendations. The comparison of the
initial features suggests that both domains use similar explanatory
variables, and the comparison of the results shows that the findings
of these domains also correspond in many ways. Finally, we investigate
different ways of capturing implications in both domains, and based
on that, discuss future research issues for the Unit of Action
experiments such as developing an ideal communication network or
policy by adopting a research method used in the America s Army analysis.
23 pages
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