CMU-HCII-17-108 Human-Computer Interaction Institute School of Computer Science, Carnegie Mellon University
Computational Models of Human Learning: Christopher J. MacLellan August 2017 Ph.D. Thesis
To support these investigations, I present the Apprentice Learner Architecture, which posits the types of knowledge, performance, and learning components needed for apprentice learning and enables the generation and testing of alternative models. I use this architecture to create two models: the DECISION TREE model, which non- incrementally learns when to apply its skills, and the TRESTLE model, which instead learns incrementally. Both models both draw on the same small set of prior knowledge for all simulations (six operators and three types of relational knowledge). Despite their limited prior knowledge, I demonstrate their use for efficiently authoring a novel experimental design tutor and show that they are capable of achieving human-level performance in seven additional tutoring systems that teach a wide range of knowledge types (associations, categories, and skills) across multiple domains (language, math, engineering, and science). I show that the models are capable of predicting which versions of a fraction arithmetic and box and arrows tutors are more effective for human students' learning. Further, I use a mixed-effects regression analysis to evaluate the fit of the models to the available human data and show that across all seven domains the TRESTLE model better fits the human data than the DECISION TREE model, supporting the theory that humans learn the conditions under which skills apply incrementally, rather than non-incrementally as prior work has suggested (Li, 2013; Matsuda et al., 2009). This work lays the foundation for the development of a Model Human Learner–similar to Card, Moran, and Newell's (1986) Model Human Processor–that encapsulates psychological and learning science findings in a format that researchers and instructional designers can use to create effective tutoring systems.
108 pages
Anind K. Dey, Head, Human-Computer Interaction Institute
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