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CMU-CS-98-139
Computer Science Department
School of Computer Science, Carnegie Mellon University
CMU-CS-98-139
Experiences with an Interactive Museum Tour-Guide Robot
Wolfram Burgard*, Armin B. Cremers*, Dieter Fox*, Dirk Hahnel*,
Gerhard Lakemeyer**, Dirk Schulz*, Walter Steiner*, Sebastian Thrun
June 1998
CMU-CS-98-139.ps
Keywords: Mobile robotics, probabilistic reasoning, localization
mapping, planning, collision avoidance, logic, human robot interaction,
machine learning, entertainment
This article describes the software architecture of an autonomous,
interactive tour-guide robot. It presents a modular, distributed
software architecture, which integrates localization, mapping,
collision avoidance, planning, and various modules concerned with user
interaction. The approach does not require any modifications to the
environment. To cope with the various challenges in dynamic and
ill-structured environments, the software relies on probabilistic
computation, on-line learning, any-time algorithms, and distributed
control. Special emphasis has been placed on the design of
interactive capabilities that appeal to people's intuition. In
mid-1997, the robot was successfully deployed in a densely populated
museum, demonstrating reliable operation in hazardous public
environments, and raising the museum's attendance by more than 50%.
In addition, people all over the world controlled the robot through
the Web.
56 pages
*Computer Science Department III, University of Bonn, Germany
**Computer Science Department V, Technological University of Aachen,
Germany
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